Giant Bomb inaugura una serie di post sulle condizioni lavorative degli sviluppatori di videogiochi. Il passaggio più interessante di questa prima uscita secondo me è questo:

“Worse, the industry (and games themselves) are increasingly hamstrung by burnout. If you’re still of the mindset that it’s the Levines and Kojimas who matter most, that’s fine. You should want to find the next Levine or Kojima. And he or she is not going to waltz through the door with full blown ideas ready to go. Those people are working in the trenches, doing 70 hour weeks, getting laid off over and over and over. The next Will Wrights have probably already burned out, sucked dry by the industry. They wanted to see their kids or spouses. They wanted to settle down and not move every four years. They wanted to know what their paychecks were, when they were, and know they weren’t on the chopping block anytime the stock ticked down half a percent.”

(Via Reddit: https://redd.it/44z5i7)

Guest Column: It’s Time to Talk About Labor in the Games Industry

www.giantbomb.com
Guest Contributor Ian Williams makes the case for why we need to care about labor conditions in the game industry as much as we care about the games we love.