Neils Clark analizza il concetto di “flow” nei videogiochi

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“Games aren’t autopilot for happiness. That doesn’t exist. They reveal life by giving it a basis for comparison. A fish doesn’t know it’s in water until you snatch it out.”

Gamasutra: Neils Clark’s Blog – Flow

gamasutra.com
Some notes: this comes from a book chapter you can find on my personal blog. In the book this stuff follows other stuff (posted here at Gama) about J.R.R. Tolkien and Escapism, and occurs alongside…

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