A Gunpei Yokoi non piacevano i giochi tutta storia e niente gameplay: “There’s a huge variety of console games out now, but to me, the majority of them aren’t actually “games”. The word “game” means something competitive, where you can win or you can lose. When I look at recent games, I see that quality has been declining, and what I’m seeing more and more of are games that want to give you the experience of a short story or a movie.” (Via Sean Malstrom: http://bit.ly/1kq8JtM)
shmuplations.com
shmuplations.com
This interview with legendary Nintendo designer Gunpei Yokoi and Yukihito Morikawa of little known developer MuuMuu was a personal favorite of mine to translate. It was conducted in 1997, just before…
Che tristezza.
Beh… E’ un punto di vista… Forse un pò limitato…
tra l’altro a yokoi piacevano i lamenti delle femmine:
“The essence of games is competition, and I think that’s a remnant of our past as animals, and the competition of the survival of the fittest. I think you see it reflected all through human history, how people with wealth and power want to have harems, acquire women… that kind of thing is at the root of humanity.”
“Do these playworlds really need to be that photorealistic, I wonder? I actually consider it more of a minus if the graphics are too realistic. There’s a similar line of thinking in the entertainment world—using soft focus lenses when women are filmed, for instance. When that is done, each person can project their own conception of “beautiful” onto the woman being filmed, and everyone will see their own personal Venus.”
Il punto di vista di un giocattolaio quando il gioco narrativo era King Quest
