Vi ricordate di Trespasser? Ecco un postmortem sulla sua lavorazione…

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Approfondite Jurassic Park The Trespasser, suvvia!!!!!!111!1!!

Postmortem: DreamWorks Interactive’s Trespasser

www.gamasutra.com
Almost three years in the making, Trespasser was held up by some as a reason to dismiss physical modeling in games. Richard Wyckoff, a designer on the Trespasser team, disagrees. Read on to find out more about the trials, tribulations – and yes, even triumphs – experienced by the crew at Dreamworks…

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