#POST: Swery ci spiega come si fa a far finire i propri giochi dai giocatori

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Per Swery le storie dei videogiochi sono come la fregna: vanno fatte desiderare

How do you get players to finish your game? D4 director Swery explains

ubm.io
“If you give players too much information, the game design isn’t challenging, and just becomes an operation they do as you prod them.”

oppure le paghi. V5o

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