Sega Forever: l’operazione non sembra completamente riuscita

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A quanto pare i giochi Sega Forever sono un po’ un buco nell’acqua

Sega Forever Review

www.pixiapps.com
“Cassette tapes changed music forever, we’re about to do the same with retro gaming on mobile” was the bold statement Sega made in the pre-release marketing for Sega Forever. 500…

“Despite early talks with Libretro, developers of RetroArch to provide the emulation, talks fell through owing to unreasonable demands by Sega which would result in Libretro losing control of its code. Instead Sega opted to create middleware with Unity and Sega Forever sits on “Wrapper 1.0.0” as found in the credits screen of the app.”

“The result? Emulation performance which falls very short of expectations, and the Sega of old would never have let this slip through quality control. Low frame rates, skips and freezes are commonplace in Sega Forever where this wrapper is used. Sonic appears to be an exception, the app features an entirely different presentation style and a wide screen version of the game which is silky smooth and offers improved hardware support for game pads. Sonic appears to run on a different engine entirely, or optimisations have been made. It’s an odd inconsistency which further highlights the weak performance of Sega’s Unity wrapper in the other games which are presented in their original 4:3 format. It surely leaves retro fans wondering what could have been if RetroArch was running the show.”

Ho provato altered beast,non mi è sembrato cosi male.
Comunque non credo lo avvierò una seconda volta

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