Le tre cose che uno sviluppatore di videogiochi non dovrebbe mai dire in pubblico, anche se non sono sotto NDA. La terza è particolarmente interessante!
Are there any topics that game developers cannot…
askagamedev.tumblr.com
Anonymous said: Are there any topics that game developers cannot mention or talk about that’s not under an NDA? Like unwritten rules that game devs follow even if it is not under a legal…
“Never say “No, we’ll never do that”, even if the internal answer is exactly that. Sometimes players have feature requests that are practically impossible – many times the issues can be budgetary, scoping, complexity, or something else. I worked on a game where there was a certain type of content that a small but extremely vocal group of players really wanted, but the team’s leadership decided to cut. They made this decision because the returns from previous investments in that type of content didn’t garner the sort of results needed to justify its continued development. The public comment will almost always be “There are no plans for that immediately, but there’s always a chance in the future”.”
La prima regola quando vendi per sfamarti è che il no NON ESISTE
La prima regola in ogni contesto lavorativo
