#VIDEO: Come i game designer aggirano limitazioni hardware e bug

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Il rapporto tra limitazioni hardware, bug, e game design: la nebbia di Silent Hill, le combo di Street Fighter II, gli alieni che andavano sempre più veloci in Space Invaders…

Here we take a look at a few of the great ideas that developers have used to circumvent limitations in games. They’re mostly hardware-based, but there are co…

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