Un lungo post di Gamasutra sulle difficoltà economiche del “going indie”

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“Business development is a particularly interesting example. In our rush to see games as ‘art,’ we imported a lot of shallow, stereoptypical concepts about what art is and how artists should behave”

Let’s get real about the financial expectations of ‘going indie’

www.gamasutra.com
There are many ways to measure the distance between “going indie” and independent sustainability in the world of game development. We talk to a few devs about their very real struggle to survive and thrive.

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