“The most common thing you’re bound to hear in support of SotN’s quality is its maximalism: that the game is so stuffed and gilded with “pointless” details that one comes to adoringly approach it as a curious, jewel-like creature. It’s a trait that’s perhaps more valued now than ever before, as mainstream game development has become a monstrous, multi-million-dollar endeavor that discourages strangeness and obtuse secrecy partly for fear of lacking recuperative sales.”
Gamasutra: Ario Barzan’s Blog – Economy and Thematic Structure: Symphony of the Night’s Level Design
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“Why is Castlevania: Symphony of the Night good?” is a question that’s been asked countless times over the years since the game’s release on the PlayStation in 1997. People seem almost desperate to know…
