#POST: Fino a tre anni fa era fattibile vendere un gioco indie fuori da Steam. Oggi invece…

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“I admit I don’t like it. If a somewhat established indie, with a clearly defined audience and some following, can’t generate enough traffic to live from direct sales alone, this means we’re no longer independent developers, we’re Steam developers”

Gamasutra: Tom Grochowiak’s Blog – Direct Sales Launch: 3 Years Ago VS Now

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This article is cross-posted from MoaCube’s personal blog.

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